Elite - Arc-Moon has been updated so stunned opponents cannot dodge the devestating attack.
Church - Each Guild Office will now get a bonus when using the 'Prayer' spell. This bonus is potentially higher than any other Clerical Guild.
Spells - The Blur and Limited Blur spell have been fixed, there was a bug in them to render them near useless. That has been fixed.
Spells - The Fists of Fire spell has had a bug since January of 2007 where you do not get any Evocation Experience if the spell is
successfully cast. That has been fixed.
Mariner - The Mariner Guild now gets a Resistance to 'Water' type damage. The amount of Resistance obtained is in relation to the level of
the Mariner's 'Sailing' skill.
Cooking - Drow can now train with the Cooking trainer in Dunkrist.
Bastion - There is a new spell for the Bastion of High Sorcery. Check the Evocation trainer for details.
Battlemage - There is a new spell for the Celtian Battlemages. Check the Evocation trainer for details.
Magic EQ - Some new features have been in that allow 'regular' NPCs like Town Guards and such to actually load some types of Magic items. This will only be possible for the mid to upper NPCs, as a low-level NPC would not have access to magic items. To see a list of the areas and what NPCs have been updated, use 'help random_magic_items'.
Arach- Tillith - Any member of Arach-Tillith who is a Matron Mother, High Priestess, or Priestess of their House will now get a SP regen bonus when resting. This bonus is just like the Muse bonus, in that it will
cause more SP to be gained each regen, and faster. The 'level' of
this bonus depends on which position you have.
Backstab - It is now impossible for a stunned opponent to dodge a Backstab attempt. You can still miss by tripping over your own feet,
though.
Profs - The Dragon hunter and Dragon Slayer Professions have been modified somewhat. Details below:
Any Guild can now get Dragon Slayer (prior to this only the 'upper' type Guilds could get it)
These two Professions do not count towards your 'points' that you get for your Guild. Essentially they are 'free' as
anyone can learn them.
These two Professions can no longer be learned from the trainer in Zahkar. Instead, a new trainer has been added.
Instead of paying for these Professions, you now need to
perform a Quest-like action. (No Quest Points rewarded)
This guy can also train your Claws/Biting Aversion. The
trainer is on Celtia, on a beach of the Relia Ocean.
Spells/Eq - The Protection from Evil/Good/Undead effect from spells and equipment has been modified a bit. It now will provide a bit more
protection.
Bastion - A new Conjuration spell has been added. Go see your Conjuration trainer for more information.
Profs - The Experience requirement for gaining the first three (3) Professions have each been lowered by 5k. So, for a non-
Merchant, the first Profession can be gained at 10k exp
now. (The 1/2 requirement for Merchants still apply,
so it would now be 5k for a Merchant for #1).
Blind- Fighter - Several bonuses that the Blind-Fighter Profession enjoy have been raised: Damage, ToHit, Sneak, and Hide. Also, the help file for the Profession has been modified to
show additional bonuses not otherwise specified.
Mariner - The 'Pelagic' skill has been altered a bit. It now affects Bellicose (Gore), Advanced Unarmed (Backhand), and Sailing.
The 'Pierce' and 'Offhand' requirements/affects have been
removed.
Hide/Sneak- Having a light source light like a torch or lantern will - prevent you from hiding and will give a large penalty for
sneak. If you only have one piece of EQ that gives light
then the penalty will be somewhat less and you may or may
not be able to hide at all.
Thief - The 'Extort' command now gives out more 'Extortion' exp when a successful extortion takes place.
Spell - The 'Tasha's Hideous Laughter' spell can now affect any target, if it is cast successfully. Previously it would only affect up
to Middle-ranged NPCs or Players. There is no limit now.
Emotes - Emotes now have ansi coloring. See 'emote' under 'help variables' for more information.
Half-Ogre - It is now possible for a Half-Ogre to have Psionics. This applies to those who have not done the Quest yet.
Prize! - A free prize can be obtained from the Vending machines located in both Kalinport (top of Diamond) and Dunkrist (east of Pub).
The vending machines will be there all of January only.
Hiding - Hide and Sneak functionality has be altered to take into account members of your group that happen to be in the same room as you.
Now you will know if group members are hidden in the room with
you, and will be able to see them enter and leave. You still
cannot use any kind of skills or spells on them, as this would
ruin their hiding place.
Languages - A new command called 'forget' is now in. It will allow you to unlearn a language you have already learned. Note that you can
never forget a language you started out with, though.
Mariner - The Gore attack has been upgraded. It now does more damage and also affects the target's Armor Class. It can also add an affect
of 'bleeding' on the target, which drains HP over time.
NOTE: This new 'bleeding' affect cannot kill any target, but it
can get the target down to one (1) HP.
Mariner - The Backhand attack has been upgraded to do a bit more damage, depending on the Strength of the user.
Doctor - If a Doctor has a 'bleeding' affect on their person, they will automatically stop the bleeding, assuming that they are not in
combat.
Succor - A successful use of Succor will stop any Bleeding that is on the target.
Bless - The proficiency that displays on the Effects command (poor, etc) for Bless and Blessed has been altered a bit to show the strength
of the blessing. Before you could probably only get up to
Good, not quite sure. That was not right, so now it will state
Perfect if indeed it is the highest Bless you can get. Please
note that the spells were NOT altered (and do not now give a
higher bless), only the Effects command displaying the strength
of the spell.