Ability Requirements : 12 Dexterity, 12 Strength
Possible Upper : Bladesman, Duelist, Spy, Troubadour
Skill Bonuses : Very Excellent Sailing, Exceptionally Good Swimming, Very Good To Hit when on a Ship/Boat, Fair Damage when on a Ship/Boat, Very Good Fishing
Abilities : Can hold Alcohol better than most
Description :
A Sailor is a purveyor of the open water. Sailing, Swimming,
and Ship Combat come easy to a Sailor. Since a Sailor is on
long journeys, they usually develope a knack for holding
down large quantities of alcohol.