PowerMud

See who is currently on PowerMud

Visit PowerMud! (Telnet)

Sailor

Ability Requirements : 12 Dexterity, 12 Strength
Possible Upper : Bladesman, Duelist, Spy, Troubadour
Skill Bonuses : Very Excellent Sailing, Exceptionally Good Swimming, Very Good To Hit when on a Ship/Boat, Fair Damage when on a Ship/Boat, Very Good Fishing
Abilities : Can hold Alcohol better than most
Description :
A Sailor is a purveyor of the open water. Sailing, Swimming, and Ship Combat come easy to a Sailor. Since a Sailor is on long journeys, they usually develope a knack for holding down large quantities of alcohol.