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Chef

Ability Requirements : 10 Dexterity, 10 Intelligence
Possible Upper : Bladesman, Spy, Troubadour
Ability Bonus : +1 Dexterity
Skill Bonuses : Very Excellent Cooking, Very Good Skinning, Very Good Fire Starting
Abilities : Very Good extra 'heal' on food, Food fills you up less, Extra cooking dishes
Description :
Chefs have been around for centuries. These culinary masters are desired in any sort of upper-class establishment. A Chef knows his or her way around food more than most cooks, hence the wider selection of dishes that they can prepare. They also know how to prepare the meat before cooking and are adept at starting cooking fires. Since a good Chef is very nimble with all the dishes that are prepared, a higher Dexterity comes with that.