Ability Requirements : 10 Dexterity, 10 Intelligence
Possible Upper : Bladesman, Spy, Troubadour
Ability Bonus : +1 Dexterity
Skill Bonuses : Very Excellent Cooking, Very Good Skinning, Very Good Fire Starting
Abilities : Very Good extra 'heal' on food, Food fills you up less, Extra cooking dishes
Description :
Chefs have been around for centuries. These culinary masters
are desired in any sort of upper-class establishment. A Chef
knows his or her way around food more than most cooks, hence
the wider selection of dishes that they can prepare. They
also know how to prepare the meat before cooking and are
adept at starting cooking fires. Since a good Chef is very
nimble with all the dishes that are prepared, a higher
Dexterity comes with that.