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Sorcere

Races Allowed : Drow
Ability Requirements : 15 Intelligence, 14 Wisdom, 13 Dexterity
Guild Skills : Unarmed, Perception, Swim, Climb, Blunt, Pierce
Guild Schools : Alteration, Abjuration, Divination, Enchantment, Evocation, Conjuration, Illusion
Location : Nal Shaddar
Description :
Sorcere is the center of learning for Drow mages. The studies here are hard and arduous, but reward the Drow richly, giving him power over almost any other mortal.

Below is the list of the Spells available, by Level and Magic School:

Level 1

Abjur - Protection From Good
Alt - Light
Alt - Shocking Grasp
Alt - Spider Climb
Alt - Strength
Alt - Weakness
Alt - Burning Hands
Alt - Darkness
Conjur - Magical Armor
Div - Detect Magic
Enchant - Feeblemind
Enchant - Daze
Evoc - Magic Missile
Illus - Limited Blur

Level 2

Abjur - Cold Resistance
Abjur - Fire Resistance
Abjur - Lightning Resistance
Alt - Enhanced Burning Hands
Conjur - Web
Conjur - Magical Shield
Conjur - Faerie Fire
Div - Detect Invisibility
Enchant - Enchant Weapon
Evoc - Electrical Barrage
Illus - Blindness
Illus - Mirror Images

Level 3

Abjur - Cold Weakness
Abjur - Energy Weakness
Abjur - Fire Weakness
Abjur - Lightning Weakness
Alt - Stoneskin
Alt - Haste
Conjur - Mordekain Orbs
Conjur - Bigby's Hammer
Div - Detect Scrying
Div - Detect Traps
Enchant - Enchant Armor
Evoc - Fireball
Evoc - Lightning Bolt
Illus - Invisibility

Level 4

Abjur - Dispel Magic
Abjur - Interdiction
Alt - Teleport
Alt - Word of Recall
Alt - Charge Weapon
Conjur - Power Word Stun
Conjur - Prismatic Spray
Div - Scry
Div - Detect Enchantment
Div - Determine Magic
Evoc - Cone Of Cold
Evoc - Flame Engulf
Evoc - Electrical Furor

Level 5

Abjur - Forbiddance
Abjur - Mind Blanking
Abjur - Planar Gate
Alt - Hiation
Conjur - Summon Golem (Only a House Mage may use)
Evoc - Obliteration
Evoc - Plasma Globe
Evoc - Hellsfire

Level 7

Abjur - Shockawe (Only a House Mage may use)

Key :
Abj : Abjuration
Con : Conjuration
Div : Divination
Nec : Necromancy