Races Allowed : Human
Ability Requirements : 15 Strength, 15 Wisdom, 15 Dexterity, 11 Constitution
Guild Skills : Unarmed, Perception, Swim, Climb, Faith, Dual, Evasion,
Sneak, Mental Calmness, Dodging, Triple, Hide, Natural Defense,
Quadruple
Guild Schools : N/A
Location : Absinthe Mountains (near the Kal-Thax Stronghold)
Description :
The Monks of Aber are a special sect who believe that
they are chosen to help balance the powers of good and evil,
and their powers are at their highest when they stay neutral.
They live an impoverished life and only keep a few items of
worth and donate almost all of their treasure to their
monastery. They are very limited in their ability to use
armor, but their unarmed combat skills are to be both revered
and feared. They have the powers of regeneration like the
spell and need no food or beverage to aid them in healing.
The monastery is located between Kal-Thax and Threshold.
Illuminati : Mahdi
Avant-Garde : Petrus
Ruminator : Grasshopper, Tuk
Cogitator : Cryon, Ghee, Grym, Jacob, Kane, Meegs