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Knights of Nereka

Allowable Race : Human
Ability Requirements : 16 Strength, 15 Constitution
Guild Skills : Unarmed, Perception, Swim, Climb, Blunt, Riding, Disarm, Faith, Slash, Advanced Melee, Offhand, Triple, Dual, Shield Bashing, Advanced Defense, Lancing
Guild Schools : Abjuration, Divination,, Necromancy (At higher levels)
Location : Plains of Nereka (Castle Brightsword)
Description :
The Knights of Nereka are the protectors of the Plains of Nereka and its surrounding inhabitants. The Knighthood is composed of three Orders : Order of the Circle, Order of the Blade, and Order of the Kingfisher. All of the newer Knights, graduated from being squires, belong to the Order of the Circle, which stresses the faithfullness in following orders. The second Order, the Order of the Blade, is composed of those Knights who have proved themselves on the battlefield. The Order of the Blade's main goal is to promote Honor and Bravery in its members. The final and most prestigious Order, the Order of the Kingfisher, stresses the Knight's faith in Kertaine, their patron. Members of the last order are usually granted the use of some clerical spells. Normal spells or items not of clerical nature are usually shunned by the Knighthood, as Magic is not to be trusted.

Current officers

Grandmaster : Gabriel
High Warrior : Lancelot
Warmaster : Lance
Commander : Celene
General : Anborn, Volemak

Below is the list of the Spells available, by Level and Magic School:

Level 1

Abjur - Protection from Evil
Div - Detect Alignment
Necro - Cure Light

Level 2

Necro - Cure Serious

Level 3

Necro - Cure Disease

Key :
Abj : Abjuration
Con : Conjuration
Div : Divination
Nec : Necromancy