Allowable Races : Human, Half-Elf, Half-Orc, Halfling, Dwarf
Ability Requirements : 14 Wisdom, 11 Intelligence
Guild Skills : Unarmed, Perception, Swim, Climb, Blunt, Ranged, Faith
Guild Schools : Necromancy, Abjuration, Conjuration, Divination
Location : Deepwater, Threshold, Kalinport (no Joining)
Description :
The Church of Kertaine was founded over three hundred years ago by fifteen of Kertaine's faithful. Growing in size and power, the Church is a haven for souls of the lost. The
main Church is located in Deepwater. However, there are usually smaller churches in
most of the other main cities and towns.
Patriarch : Pitthealer
Vicar : Lecroy
Ecclesiast : Bling
Predicant : Dolmant
Prelate : Aleric, Axapan, Limbeck, Maliel, Supaballz
Below is the list of the Spells available, by Level and Magic School:
Abjur - Protection from Evil
Abjur - Aura Shock
Abjur - Blessed
Conjur - Spiritual Armor
Conjur - Holy Aura
Div - Detect Alignment
Necro - Cause Light
Necro - Cure Light
Abjur - Cold Resistance
Abjur - Disrupt Evil
Abjur - Fire Resistance
Abjur - Lightning Resistance
Abjur - Poison Resistance
Abjur - Protection from Undead
Conjur - Spiritual Shield
Conjur - Striking
Div - Detect Invisibility
Necro - Cure Blindness
Necro - Cure Serious
Necro - Cure Acid
Necro - Remove Curse
Abjur - Disbelief
Abjur - Pristine Ice
Conjur - Spiritual Hammer
Div - Comprehend Languages
Div - Detect Traps
Necro - Cure Critical
Necro - Cure Disease
Abjur - Flamestrike
Abjur - Acropolis
Abjur - Dragon Aversion
Abjur - Holy Vigor
Abjur - Prayer
Conjur - Magic Invulnerability
Conjur - Melee Invulnerability
Div - Determine Magic
Necro - Heal
Necro - Regenerate
Necro - Area Heal
Abjur - Sanctuary
Abjur - Planar Gate
Conjur - Invulnerability
Necro - Raise Dead
Key :
Abj : Abjuration
Con : Conjuration
Div : Divination
Nec : Necromancy