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Church of Kertaine

Allowable Races : Human, Half-Elf, Half-Orc, Halfling, Dwarf
Ability Requirements : 14 Wisdom, 11 Intelligence
Guild Skills : Unarmed, Perception, Swim, Climb, Blunt, Ranged, Faith
Guild Schools : Necromancy, Abjuration, Conjuration, Divination
Location : Deepwater, Threshold, Kalinport (no Joining)
Description :
The Church of Kertaine was founded over three hundred years ago by fifteen of Kertaine's faithful. Growing in size and power, the Church is a haven for souls of the lost. The main Church is located in Deepwater. However, there are usually smaller churches in most of the other main cities and towns.

Current officers

Patriarch : Pitthealer
Vicar : Lecroy
Ecclesiast : Bling
Predicant : Dolmant
Prelate : Aleric, Axapan, Limbeck, Maliel, Supaballz

Below is the list of the Spells available, by Level and Magic School:

Level 1

Abjur - Protection from Evil
Abjur - Aura Shock
Abjur - Blessed
Conjur - Spiritual Armor
Conjur - Holy Aura
Div - Detect Alignment
Necro - Cause Light
Necro - Cure Light

Level 2

Abjur - Cold Resistance
Abjur - Disrupt Evil
Abjur - Fire Resistance
Abjur - Lightning Resistance
Abjur - Poison Resistance
Abjur - Protection from Undead
Conjur - Spiritual Shield
Conjur - Striking
Div - Detect Invisibility
Necro - Cure Blindness
Necro - Cure Serious
Necro - Cure Acid
Necro - Remove Curse

Level 3

Abjur - Disbelief
Abjur - Pristine Ice
Conjur - Spiritual Hammer
Div - Comprehend Languages
Div - Detect Traps
Necro - Cure Critical
Necro - Cure Disease

Level 4

Abjur - Flamestrike
Abjur - Acropolis
Abjur - Dragon Aversion
Abjur - Holy Vigor
Abjur - Prayer
Conjur - Magic Invulnerability
Conjur - Melee Invulnerability
Div - Determine Magic
Necro - Heal
Necro - Regenerate
Necro - Area Heal

Level 5

Abjur - Sanctuary
Abjur - Planar Gate
Conjur - Invulnerability
Necro - Raise Dead

Key :
Abj : Abjuration
Con : Conjuration
Div : Divination
Nec : Necromancy